![]() The ability remains in effect until the character's next turn. When a character uses Guard they will intercept physical attacks on the party, regardless of the health status of their allies. Guard is a Special ability appearing in Auron's section of the standard Sphere Grid. Protect Girls covers Dagger, Freya, Eiko, and Beatrix. It can be learned by Zidane (35 AP) through the Butterfly Sword and Leather Shirt. Protect Girls is a similar ability, which allows Zidane to cover a female party member when their HP is 50% or below. It can be learned by Steiner and Freya through the Linen Cuirass, Gauntlets, and Mythril Armor, and Amarant through the Red Hat. It can be learned by Steiner (20 AP), Amarant (90 AP), and Freya (30 AP). The Knight will automatically take physical attacks for any allies in HP Critical status.Ĭover is a support ability that allows the user to protect an ally when their HP is at 16% or below. The Cover ability is available for the Knight class. 1.19 Dissidia Final Fantasy Opera Omnia.1.16 Final Fantasy: The 4 Heroes of Light.1.14 Final Fantasy Crystal Chronicles: My Life as a King.1.12.1 Final Fantasy Tactics A2: Grimoire of the Rift.1.2.2 Final Fantasy IV: The After Years.I hope we can see these kind of sections added to future art books. It’s really cool to see content that didn’t make it into the final product or was drastically changed, and this section alone makes this book worth owning. This is the best part of any artbook in my opinion, because the design process is what I’m most interested in seeing if I actually buy a game’s artbook instead of just looking up the concept art online. Printed on a slightly different kind of paper, this section shows you sketches and iterations of designs that would eventually become what you see in the rest of the book. The most interesting part of the book by far, however, is the Sketches section. One of the most interesting pieces is an illustration of Odin, where Nagamine says they cut the original artwork in half and shifted each slightly to the side to give the feeling of space itself being cut by Zantesuken. ![]() It’s not super in depth or anything, but it’s nice to see at least a sentence describing why or how the artwork was drawn this way. Outside of pages filled up with gear designs, there’s artist commentary for just about every piece in the book. It’s got all the concepts for the recurring characters like the scions and rulers of the three city states, along with a few pieces leading up to Heavensward. However, being the basis for the game’s design going forward, there’s a lot jam-packed into this book for each section. Most of these art books I’ve reviewed follow the same general outline, starting with key art going on to characters, gear, enemies, etc. The book’s outer sleeve is transparent with the name and logo printed in a classy silver, and you can take it off if you just want to look at the cover. While it might not have the most interesting visual design compared to the expansions, The Art of Eorzea -Another Dawn- still has some tricks up its sleeve to make it worth getting for die hard fans.įirst off, the front cover is gorgeous, with a colorful sketch of some Warriors of Light in front of the Mothercrystal. ![]() A Realm Reborn is very unique in its genre, and not many MMOs get a second chance at life given how expensive they are to develop and maintain.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |